

One room has a beautiful tree garden at one point, but there’s not a major point to the tree being there, it’s just a visual reference or something to see, and doesn’t even have a puzzle related to it. 2 doesn’t have many colorful rooms, and many are not really major parts of the game. Each room has more to see than just the puzzle. While the game does stick with darker colors, there’s a large amount of variety in what the player sees. The walls are no longer flat, and in fact, there is a ton of eye candy. used a rather flat and dull white wall, which was reminiscent of Portal. Toxic Games has returned with a sequel, Q.U.B.E. While it had a similar aesthetic to Portal, it offered a unique and interesting puzzle game, with a focus on manipulating parts of the wall and was a solid puzzle with a great design. The puzzles are sound, but that's only a fraction of what makes a game enjoyable.Also Available on Xbox One, PlayStation 4, and Nintendo Switch However, without any competitive element, story, or context for you actions, there is little motivation to advance past your own curiosity. These are carefully explained without feeling stifling, and there's always a new challenge waiting around the corner.
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has a lot of great ideas that are realized in an excellent series of puzzles. Some puzzles involve moving yourself others are about moving objects. Throughout it, you're starved for some sort of interaction, but none is ever delivered. Take the music should it communicate fear, isolation, curiosity, or something else? It should add to the mood in some way but a mood is never defined, so what you get is a sort of light trance that falls into the background and doesn't add anything to the experience. Without a defined context for the action, the game suffers in its presentation. From start to finish, your existence is a silent mystery never addressed and never explored. No score is kept, time isn't logged, and there are no leaderboards here. There is no real reason to progress through its world other than a personal curiosity to see the next challenge. lacks any sort of personality or intrigue that would engage you and get you invested in the game's world. The entire game is logical and well executed in what it sets out to do however, it feels as if it were designed by a machine. Once you start playing with lasers and magnets, things get a little tricky. New blocks and other elements are introduced throughout to keep the challenges interesting. You may find yourself suddenly needing to guide a ball through a maze or navigate a dark room where you can only see the colored blocks. Just when you get used to one type of puzzle, you're introduced to another. The challenge feels smooth and natural, but the game changes things on you periodically so that you don't get too comfortable. introduces its mechanics so effectively, you won't find yourself struggling to understand the principles that govern the puzzles. Then, the game throws all of these elements together, and it's up to you to puzzle out the solution.īecause Q.U.B.E. Early on, your tasks just have you manipulating blocks so that you can reach higher platforms and move to the next area.

The game does an excellent job of teaching you its mechanics step by step before turning you loose on a fully realized challenge. You are introduced to these objects individually so that you can learn their properties. You can use them on a red block to cause it to rise out of the ground or step on a blue block to be propelled into the air. Tipped with penlights, the gloves are your sole tool for manipulating objects in the environment. What you do know is that you're wearing an interesting pair of gloves.

As the player, you don't know where you are, who you are, or what's happening. It opens with your character waking up on an elevator descending into a facility.
